atan2: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "") |
||
Line 51: | Line 51: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on 08:00, 18 November 2009</dd> | <dd class="notedate">Posted on 08:00, 18 November 2009</dd> | ||
<dt class="note">[[User:KeV|KeV]]<dd class="note"> | <dt class="note">[[User:KeV|KeV]]<dd class="note"> | ||
Line 62: | Line 61: | ||
</code> | </code> | ||
Or just use [[BIS_fnc_dirTo]] directly. | Or just use [[BIS_fnc_dirTo]] directly. | ||
</dl> | </dl> |
Revision as of 00:32, 6 April 2021
Description
- Description:
- ArcTangent of x/y. Used to determine the angle of a vector [x,y]. Result in Degrees between -180 and 180.
- Groups:
- Math - Geometry
Syntax
Examples
- Example 1:
_xy = [5,3]; _degrees = (_xy select 0) atan2 (_xy select 1); // 59.0362
- Example 2:
- Get direction from _obj1 to _obj2:
_vd = getPosASL _obj2 vectorDiff getPosASL _obj1; _dir = (_vd select 0) atan2 (_vd select 1); // _dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; // _dir range from 0 to 360
- Example 3:
- Get relative direction from _obj1 to _obj2:
_xy = _obj1 worldToModel getPosASL _obj2; _dir = (_xy select 0) atan2 (_xy select 1); // _dir range from -180 to +180 if (_dir < 0) then {_dir = 360 + _dir}; // _dir range from 0 to 360
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 08:00, 18 November 2009
- KeV
-
To get the direction of an object from the player:
_dir = ((getPos _obj select 0) - (getPos player select 0)) atan2 ((getPos _obj select 1) - (getPos player select 1)); //_dir will be from -180 to 180.
If positive values are needed then use:if (_dir < 0) then {_dir = _dir + 360};
Or just use BIS_fnc_dirTo directly.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Geometry