BIS fnc runLater: Difference between revisions
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|x1= <code>{{cc|Hints current game time in the next frame after 5 seconds have passed}} | |x1= <code>{{cc|Hints current game time in the next frame after 5 seconds have passed}} | ||
["uniqueId", { [[hint]] [[str]] [[time]]; }, 5] [[call]] [[BIS_fnc_runLater]];</code> | ["uniqueId", { [[hint]] [[str]] [[time]]; }, 5] [[call]] [[BIS_fnc_runLater]];</code> |
Revision as of 19:50, 10 June 2021
Description
- Description:
- Stack code/function that should be run later, after some time/frames or/and custom condition. Internally calls BIS_fnc_loop.
- Execution:
- call
- Groups:
- Program Flow
Syntax
- Syntax:
- [id, code, timer, timerType, condition] call BIS_fnc_runLater;
- Parameters:
- id: String - Unique Id
- code: Code or String - Code/function that is executed later
- timer: Number - The timer value (can be in seconds or frames)
- timerType: String - can be "seconds" or "frames"
- condition: Code - The custom condition, code is only executed if timer is validated and condition is met
- Return Value:
- Nothing
Examples
- Example 1:
// Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
- Example 2:
// Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
- Example 3:
// Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 4:
// Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
- Example 5:
// Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;
Additional Information
- See also:
- BIS_fnc_CPWaitUntil waitUntil BIS_fnc_loop
Notes
-
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