createDialog: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| | | ofp | ||
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|eff= local | |eff= local | ||
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|gr1= GUI Control | |gr1= GUI Control | ||
| | | Create a dialog which is defined either in the mission's [[description.ext]], in the campaign's description.ext or in the global [[Resource.cpp/bin|resource.cpp]]. The given name has to be the class name used in one of these files. If another dialog is already opened, the desired dialog is created as a child dialog of the one already opened. | ||
| | | '''createDialog''' dialogName | ||
|p1= dialogName: [[String]] - | |p1= dialogName: [[String]] - class name used in the description.ext / resource.cpp | ||
| | | [[Boolean]] - | ||
true when the dialog was created successfully | |||
|x1= <code>_ok = [[createDialog]] "RscDisplayGame"; | |x1= <code>_ok = [[createDialog]] "RscDisplayGame"; | ||
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|seealso= [[displayCtrl]], [[createDisplay]], [[closeDialog]], [[dialog]], [[displayNull]], [[controlNull]], [[ctrlCreate]], [[displayParent]] | |seealso= [[displayCtrl]], [[createDisplay]], [[closeDialog]], [[dialog]], [[displayNull]], [[controlNull]], [[ctrlCreate]], [[displayParent]] | ||
}} | }} | ||
{{GameCategory|arma1|Scripting Commands}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} | |||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 17:41, 12 April 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- dialogName: String - class name used in the description.ext / resource.cpp
- Return Value:
- Return value needed
Examples
- Example 1:
_ok = createDialog "RscDisplayGame"; if (!_ok) then {hint "Dialog couldn't be opened!"};
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 29, 2017 - 09:04 (UTC)
- Killzone Kid
- A user dialog created with createDisplay over mission display (findDisplay 46) will stop display event handlers added to mission display from firing. However if it is created with createDialog then the event handlers continue to work.