BIS fnc endMission: Difference between revisions

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|gr1= Missions
|gr1= Missions


|descr= Ends mission with a fade effect. See [[Debriefing]] for more information.
|descr= Ends mission with a fade effect, marks it finished for Steam and activates a key in format {{ic|[[activateKey]] [[format]] ["BIS_%1.%2_done", [[missionName]], [[worldName]]];}}. See [[Debriefing]] for more information. This should always be used instead of the simple <tt>end1-end_n</tt> endings one can set on trigger activation.<br>Otherwise singleplayer scenarios will not properly be marked as played/finished in Arma 3 and on Steam! See [[markAsFinishedOnSteam]].
{{Feature|arma3|This should always be used instead of the simple end1-end_n endings one can set on trigger activation.<br>Otherwise singleplayer scenarios will not properly be marked as played/ ended in Arma 3 and on Steam! See [[markAsFinishedOnSteam]].}}


| [endName, isVictory, fadeType, playMusic, completeTasks] [[spawn]] [[BIS_fnc_endMission]] |= Syntax
|s1= [endName, isVictory, fadeType, playMusic, cancelTasks] [[call]] [[BIS_fnc_endMission]] |= Syntax


|p1= endName (Optional, default "end1"):
|p1= endName (Optional, default "end1"):
* [[String]] - End type, as used in [[endMission]] command
* [[String]] - End type from {{ic|[[configfile]] >> "CfgDebriefing"}}. Same as with [[endMission]] and [[failMission]]
* [[Array]] - In format [endName, ID], will be composed to "endName_ID" string
* [[Array]] - In format [endName, ID], will be composed to "endName_ID" string
|p2= isVictory: [[Boolean]] - (Optional, default true) [[true|True]] for successful end, false for failed end
|p2= isVictory: [[Boolean]] - (Optional, default [[true]]) [[true|True]] for successful end, false for failed end
|p3= fadeType: [[Boolean]] or [[Number]] - (Optional, default true) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used.
|p3= fadeType: [[Boolean]] or [[Number]] - (Optional, default [[true]]) true for signature [[Debriefing|closing shot]]. When number, simple fade to black of given duration is used
|p4= '''playMusic''': [[Boolean]] - (Optional, default true) false to disable automatic music during [[Debriefing|closing shot]].
|p4= playMusic: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to disable automatic music during [[Debriefing|closing shot]]
|p5= '''completeTasks''' (Optional, default false): [[Boolean]] - true to cancel all pending tasks.
|p5= cancelTasks: (Optional, default [[false]]): [[Boolean]] - [[true|True]] to cancel all pending tasks


|r1= [[Boolean]]
|r1= [[Boolean]]

Revision as of 08:59, 11 May 2021

Hover & click on the images for description

Description

Description:
Ends mission with a fade effect, marks it finished for Steam and activates a key in format activateKey format ["BIS_%1.%2_done", missionName, worldName];. See Debriefing for more information. This should always be used instead of the simple end1-end_n endings one can set on trigger activation.
Otherwise singleplayer scenarios will not properly be marked as played/finished in Arma 3 and on Steam! See markAsFinishedOnSteam.
Execution:
call
Groups:
Missions

Syntax

Syntax:
[endName, isVictory, fadeType, playMusic, cancelTasks] call BIS_fnc_endMission
Parameters:
endName (Optional, default "end1"):
isVictory: Boolean - (Optional, default true) True for successful end, false for failed end
fadeType: Boolean or Number - (Optional, default true) true for signature closing shot. When number, simple fade to black of given duration is used
playMusic: Boolean - (Optional, default true) False to disable automatic music during closing shot
cancelTasks: (Optional, default false): Boolean - True to cancel all pending tasks
Return Value:
Boolean

Examples

Example 1:
"end1" call BIS_fnc_endMission;
Example 2:
["epicFail", false, 2] call BIS_fnc_endMission;

Additional Information

See also:
BIS_fnc_endMissionServerDebriefingendMissionmarkAsFinishedOnSteam

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 21, 2016 - 11:12 (UTC)
R3vo
To end a multiplayer mission one can use ["end1", true] remoteExecCall ["BIS_fnc_endMission", 0]; or BIS_fnc_endMissionServer.