allMapMarkers: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<dl class='command_description'>" to "<dl class="command_description">")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+)  \|x1=" to " |r1=$1  |x1=")  | 
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| '''allMapMarkers'''  | | '''allMapMarkers'''  | ||
| [[Array]] of [[String]]s  | |r1=[[Array]] of [[String]]s  | ||
|x1= <code>_markers = [[allMapMarkers]];</code>  | |x1= <code>_markers = [[allMapMarkers]];</code>  | ||
Revision as of 20:35, 10 June 2021
Description
- Description:
 - Description needed
 - Groups:
 - Markers
 
Syntax
- Syntax:
 - Syntax needed
 - Return Value:
 - Array of Strings
 
Examples
- Example 1:
 _markers = allMapMarkers;returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
 { private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;- Example 3:
 if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on March 17, 2014
 - Waffle SS.
 - A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
 - Posted on March 17, 2014
 - Killzone_Kid
 - To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.