BIS fnc nearestPoint: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D
|p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D


| [[Position]] - the line point that is closest to ''point''
|r1=[[Position]] - the line point that is closest to ''point''


|x1= <code>_idealLocation = [<nowiki/>[[getMarkerPos]] "base", [[getMarkerPos]] "destination", [[getPos]] [[player]], [[true]]] [[call]] [[BIS_fnc_nearestPoint]];</code>
|x1= <code>_idealLocation = [<nowiki/>[[getMarkerPos]] "base", [[getMarkerPos]] "destination", [[getPos]] [[player]], [[true]]] [[call]] [[BIS_fnc_nearestPoint]];</code>

Revision as of 21:24, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
start: Position - line start
end: Position - line end
point: Position - point to check against
is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
Return Value:
Position - the line point that is closest to point

Examples

Example 1:
_idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;

Additional Information

See also:
nearObjectsnearestObjectnearestObjectsBIS_fnc_nearestPositionBIS_fnc_nearestNumBIS_fnc_nearestRoadBIS_fnc_nearestHelipadBIS_fnc_isPosBlacklisted

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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