lifeState: Difference between revisions

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{{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{ic| [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}}
{{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{ic| [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}}


| [[lifeState]] unit
|s1=  [[lifeState]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 23:15, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
lifeState unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
private _lifeState = lifeState player;

Additional Information

See also:
setUnconsciousincapacitatedState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note