BIS fnc wpAngle: Difference between revisions

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] [[spawn]] BIS_fnc_wpAngle;</code>| exec=spawn
] [[spawn]] BIS_fnc_wpAngle;</code>| exec=spawn


| [[:Category:Function Group: Waypoints|Waypoint functions]]}}
|seealso= ‎[[:Category:Function Group: Waypoints|Waypoint functions]]
}}


[[Category:Take_On_Helicopters:_Functions|wpAngle]]
[[Category:Take_On_Helicopters:_Functions|wpAngle]]
[[Category:Function Group: Waypoints|wpAngle]]
[[Category:Function Group: Waypoints|wpAngle]]

Revision as of 03:12, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Syntax needed
Parameters:
circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;

Additional Information

See also:
Waypoint functions

Notes

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