vectorModelToWorld: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1  |x1=") | Lou Montana (talk | contribs)  m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1  |p1=") | ||
| Line 5: | Line 5: | ||
| |gr2= Math - Vectors | |gr2= Math - Vectors | ||
| | Converts vector direction from model to world space. | | Converts vector direction from model to world space. | ||
| | object '''vectorModelToWorld''' modelDir | |s1=  object '''vectorModelToWorld''' modelDir | ||
| |p1= object: [[Object]] | |p1= object: [[Object]] | ||
| |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] | |p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] | ||
Revision as of 23:28, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object vectorModelToWorld modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: 
_airplane vectorModelToWorld [0,-10,4];
Additional Information
- See also:
- vectorDirmodelToWorldaddForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisualmatrixMultiplymatrixTranspose
Notes
- 
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