BIS fnc rotateVector3D: Difference between revisions
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|seealso= [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]] | |seealso= [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]] | ||
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Revision as of 01:50, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector, angle, axis] call BIS_fnc_rotateVector3D
- Parameters:
- [vector, angle, axis]: Array
- vector: Array - given vector in format Vector3D
- angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
- axis: Number - rotation axis:
- 0 - X axis
- 1 - Y axis
- 2 - Z axis
- Return Value:
- Array - rotated vector in format Vector3D
Examples
- Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;
Additional Information
Notes
-
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