onEachFrame: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1  |game2= tkoh |version2= 1.00  |game3= arma3 |version3= 0.50  |$2") | Lou Montana (talk | contribs)  m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1  |p1=") | ||
| Line 18: | Line 18: | ||
| * Before that, the scripted version of the event handler should be used instead (using [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]]).}} | * Before that, the scripted version of the event handler should be used instead (using [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]]).}} | ||
| | [[onEachFrame]] statement | |s1=  [[onEachFrame]] statement | ||
| |p1= statement: [[String]] or [[Code]] | |p1= statement: [[String]] or [[Code]] | ||
Revision as of 23:14, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Event Handlers
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
- onEachFrame { hintSilent str position player}; // Hints position every frame
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"...Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
- Example 4:
- Script suspension is not permitted within onEachFrame scope:
// Will throw an error onEachFrame { sleep 1; };
- Example 5:
- onEachFrame {}; // Reset event
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	
