BIS fnc setIdentity: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 28: Line 28:
|x1= <code>[<nowiki/>[[player]], "Kerry", "Male01ENGB", 1.05, "Big Daddy"] [[call]] [[BIS_fnc_setIdentity]];</code>
|x1= <code>[<nowiki/>[[player]], "Kerry", "Male01ENGB", 1.05, "Big Daddy"] [[call]] [[BIS_fnc_setIdentity]];</code>


|seealso= [[BIS fnc setUnitInsignia]],[[setFace]], [[setIdentity]], [[setSpeaker]], [[face]]
|seealso= [[BIS fnc setUnitInsignia]] [[setFace]], [[setIdentity]], [[setSpeaker]], [[face]]
}}
}}

Revision as of 12:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Sets the unit's identity.
When executed on server, the identity will be JIP compatible.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
Parameters:
object: Object
face: String - (Optional, default "") Face from CfgFaces
speaker: String - (Optional, default "") Speaker from CfgVoice
pitch: String - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
callsign: String - (Optional, default "") Callsign
Return Value:
Boolean

Examples

Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;

Additional Information

See also:
BIS fnc setUnitInsignia setFacesetIdentitysetSpeakerface

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note