assignedVehicle: Difference between revisions
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Revision as of 00:28, 14 June 2021
Description
- Description:
- Returns the vehicle an unit is assigned to. If no vehicle is assigned objNull is returned.
Notes:- The assignment happens via the various assignAsXXX/moveInXXX commands, or player/AI GL getIn radio commands, getIn waypoint, or when units start in vehicles or get moved in to a vehicle by Zeus/via Eden.
- addVehicle indirectly may also add the vehicle, however only if an AI GL assigns vehicle roles (which depends on various things).
- vehicle returns the current vehicles an AI is in, while with assignedVehicle the AI may not (yet) be in the said vehicle (still in transit or held of by waypoints or other SQF commands).
- To make AI under AI GL enter a vehicle, use orderGetIn true.
- While unassignVehicle works, if the group is under AI command, the AI GL may re-assign the vehicle immediately. To stop the AI from re-entering at least, use orderGetIn or allowGetIn false, or permanently remove the assignment vi a leaveVehicle.
- For player GL lead AI assignedVehicle seems not to be really reliable/behaves strange. Disembark radio command seems to unassign though.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- assignedVehicle unit
- Parameters:
- unit: Object
- Return Value:
- Object
Examples
- Example 1:
_vehicle = assignedVehicle player;
Additional Information
- See also:
- addVehicleassignAsDriverassignAsCargoassignAsCommanderassignAsGunnerunassignVehicleleaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation