BIS fnc position: Difference between revisions
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|gr1= Positions | |gr1= Positions | ||
|descr= Returns [[PositionAGL]], unless passed argument is [[Array]], then the same array is returned. When position is [[Object]] and alternative position is stored in | |descr= Returns [[PositionAGL]], unless passed argument is [[Array]], then the same array is returned. When position is [[Object]] and alternative position is stored in {{hl|"BIS_fnc_position_forced"}} variable on this object, the stored position is used rather than actual object position. This function is a pretty safe way to get the position of an entity. | ||
|s1= argument call [[BIS_fnc_position]] | |s1= argument call [[BIS_fnc_position]] |
Revision as of 23:55, 15 November 2021
Description
- Description:
- Returns PositionAGL, unless passed argument is Array, then the same array is returned. When position is Object and alternative position is stored in "BIS_fnc_position_forced" variable on this object, the stored position is used rather than actual object position. This function is a pretty safe way to get the position of an entity.
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- argument call BIS_fnc_position
- Parameters:
- argument - Could be one of:
- Return Value:
- Array - Position in format [x, y] or [x, y ,z]
Examples
- Example 1:
_pos = player call BIS_fnc_position;
Additional Information
- See also:
- Position
Notes
-
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