distance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|s1= param1 [[distance]] param2 | |s1= param1 [[distance]] param2 | ||
|p1= param1: [[Object]] or [[Array]] | |p1= param1: [[Object]] or [[Array]] of [[PositionAGL]] or [[Position2D]] | ||
|p2= param2: [[Object]] or [[Array]] | |p2= param2: [[Object]] or [[Array]] of [[PositionAGL]] or [[Position2D]] | ||
|r1= [[Number]] - Distance in meters or 1e10 if distance cannot be calculated | |r1= [[Number]] - Distance in meters or 1e10 if distance cannot be calculated | ||
Line 40: | Line 40: | ||
|s2= location1 [[distance]] location2 | |s2= location1 [[distance]] location2 | ||
|p21= location1: [[Location]] or [[Array]] | |p21= location1: [[Location]] or [[Array]] of [[Position]] or [[Position2D]] | ||
|p22= location2: [[Location]] or [[Array]] | |p22= location2: [[Location]] or [[Array]] of [[Position]] or [[Position2D]] | ||
|r2= [[Number]] - Distance in meters or 1e10 if distance cannot be calculated | |r2= [[Number]] - Distance in meters or 1e10 if distance cannot be calculated |
Revision as of 12:09, 9 October 2021
Description
- Description:
-
Returns a distance in meters between Objects, Positions or Locations.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- param1 distance param2
- Parameters:
- param1: Object or Array of PositionAGL or Position2D
- param2: Object or Array of PositionAGL or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Alternative Syntax
- Syntax:
- location1 distance location2
- Parameters:
- location1: Location or Array of Position or Position2D
- location2: Location or Array of Position or Position2D
- Return Value:
- Number - Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
_meters = player distance _object;
- Example 2:
_meters = player distance [1,2,3];
- Example 3:
_meters = [1,2,3] distance [4,5,6];
- Example 4:
_meters = position player distance nearestLocation [position player, "hill"];
Additional Information
- See also:
- distanceSqrvectorDistancedistance2D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 14, 2007 - 12:00
- Sudden Death
- Distance to position3D (array) does not work with Operation Flashpoint, only objects Armed Assault: position3D (array) and object works
- Posted on Mar 10, 2010 - 12:00
- Rommel
- This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
- Posted on Aug 03, 2012 - 10:15
- Igneous01
- If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
- Posted on March 22, 2014
- AgentRev
- When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Geometry