getObjectType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ") |
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|r1=[[Number]] - Object type | |r1= [[Number]] - Object type | ||
|x1= <code>_objType = [[getObjectType]] [[player]];</code> | |x1= <code>_objType = [[getObjectType]] [[player]];</code> |
Revision as of 23:45, 7 August 2021
Description
- Description:
- Returns object type as a number:
- 1 - Primary - Normal object placed in Visitor, part of landscape
- 2 - Network - Road placed in Visitor, part of landscape
- 4 - Temporary - Temporary object (like tracks)
- 8 - TypeVehicle - Some entity added by game
- 16 - TypeTempVehicle - Temporary entity
- 32 - LandDecal - Land decal
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectType object
- Parameters:
- object: Object
- Return Value:
- Number - Object type
Examples
- Example 1:
_objType = getObjectType player;
- Example 2:
_objType = getObjectType cursorObject;
Additional Information
- See also:
- getObjectFOVcursorObjectcursorTargetcreateSimpleObjectallMissionObjectssetObjectViewDistancegetObjectViewDistanceobjectParentobject
Notes
-
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