createVehicleLocal: Difference between revisions
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Indeed the type of Ammo is transfered to '''ALL''' clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch). | Indeed the type of Ammo is transfered to '''ALL''' clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch). | ||
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Revision as of 13:31, 9 August 2021
Description
- Description:
- Creates an object of the given type. Created object is not transferred through network in MP games. netId of such vehicle in multiplayer will be "0:0". To disable local vehicle creation, use CfgDisabledCommands to blacklist this command. Alternatively, you can use createSimpleObject with local option enabled where applicable.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- type createVehicleLocal position
- Parameters:
- type: String
- position: Position
- Return Value:
- Object
Examples
- Example 1:
_lightsource = "#lightpoint" createVehicleLocal _pos;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 07:18, 5 June 2008 (CEST)
- Kronzky
- If the object that is created is of the type ammo, then it will created on all clients (tested only on VBS2).
- Posted on 18:04, 5 September 2013 (CEST)
- DamonDaemon
- Indeed the type of Ammo is transfered to ALL clients, but apparently also the muzzle effects (firing sound, light, etc.); this includes muzzles from Horns (Truck or Car Horn, Bicycle bells, etc.) as well as any other weapon. Tested on Arma 1 - Arma 2 OA (latest patch).
- Posted on November 2, 2018 - 12:16 (UTC)
- demellion
-
WARNING: Do not instigate createVehicle or createVehicleLocal within a server function executed with preInit flag.
This will cause "You cannot play/edit this mission" for a vehicles compiled from a -mod and make server skip/loop that mission init.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect