setHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *p([0-9]) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9][02468])[^ ]+\}\} " to "|p$1= $2 |p$1since= $3 $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ") |
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* 1: full damage | * 1: full damage | ||
|p4= | |p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false|False]] to skip destruction effects. | ||
|p4since= arma3 1.68 | |p4since= arma3 1.68 | ||
Revision as of 23:30, 10 August 2021
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - Vehicle to be damaged
- hitPartIndex: Number - Hit part index of the Hit Point
- damage: Number - Level of damage
- 0: no damage
- 1: full damage
- since 1.68
- useEffects: Boolean - (Optional, default true) False to skip destruction effects.
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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