setLightAmbient: Difference between revisions
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|x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; {{cc|produces red light around the origin source}}</code> | |x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; {{cc|produces red light around the origin source}}</code> | ||
|seealso= [[setLightColor]] | |seealso= [[setLightColor]] [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] | ||
}} | }} | ||
Revision as of 17:46, 20 January 2022
Description
- Description:
- Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightAmbient [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array of Numbers
- r: Number
- g: Number
- b: Number
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source
Additional Information
- See also:
- setLightColor setLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on Aug 17, 2007 - 07:15
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
- Posted on Mar 25, 2014 - 10:06
- ffur2007slx2_5
- When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect