addMusicEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[private]] _ehID = [[addMusicEventHandler]] ["MusicStop", { [[hint]] [[str]] _this }];</code> | |x2= <code>[[private]] _ehID = [[addMusicEventHandler]] ["MusicStop", { [[hint]] [[str]] _this }];</code> | ||
|seealso= [[setMusicEventHandler]] [[playMusic]] [[removeMusicEventHandler]] | |seealso= [[setMusicEventHandler]] [[playMusic]] [[removeMusicEventHandler]] [[removeAllMusicEventHandlers]] | ||
}} | }} | ||
Revision as of 13:25, 20 January 2022
Description
- Description:
- Adds playMusic event handler. Returns id of the handler or -1 when failed. Like addMissionEventHandler, the music event handler is attached to the mission.
- Groups:
- Event HandlersSounds
Syntax
- Syntax:
- addMusicEventHandler [type, function]
- Parameters:
- type: String - "MusicStart" or "MusicStop"
- function: String or Code - passed params array is [musicClassname, eventHandlerId] where:
params ["_musicClassname", "_ehId"];
- Return Value:
- Number - event handler id
Examples
- Example 1:
private _ehID = addMusicEventHandler ["MusicStart", { hint str _this }];
- Example 2:
private _ehID = addMusicEventHandler ["MusicStop", { hint str _this }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 04, 2013 - 13:30 (UTC)
- There are these two types at this time: