animationSourcePhase: Difference between revisions

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_obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code>
_obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code>


|seealso= [[animateSource]] [[animationNames]] [[animate]] [[animationPhase]] [[animateDoor]], [[doorPhase]]
|seealso= [[animateSource]] [[animationNames]] [[animate]] [[animationPhase]] [[animateDoor]] [[doorPhase]]
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Revision as of 14:03, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2)
Groups:
Animations

Syntax

Syntax:
object animationSourcePhase source
Parameters:
object: Object
source: String
Return Value:
Number

Examples

Example 1:
_phase = house animationSourcePhase "Door_1_source";
Example 2:
_mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction _maingunElevation = deg (_marshall animationSourcePhase "maingun"); _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");

Additional Information

See also:
animateSource animationNames animate animationPhase animateDoor doorPhase

Notes

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