animationSourcePhase: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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_obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code> | _obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code> | ||
|seealso= [[animateSource]] [[animationNames]] [[animate]] [[animationPhase]] [[animateDoor]] | |seealso= [[animateSource]] [[animationNames]] [[animate]] [[animationPhase]] [[animateDoor]] [[doorPhase]] | ||
}} | }} |
Revision as of 14:03, 20 January 2022
Description
- Description:
- Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2)
- Groups:
- Animations
Syntax
- Syntax:
- object animationSourcePhase source
- Parameters:
- object: Object
- source: String
- Return Value:
- Number
Examples
- Example 1:
_phase = house animationSourcePhase "Door_1_source";
- Example 2:
_mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction _maingunElevation = deg (_marshall animationSourcePhase "maingun"); _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");
Additional Information
Notes
-
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