assignAsGunner: Difference between revisions

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[_soldier1] [[orderGetIn]] [[true]];</code>
[_soldier1] [[orderGetIn]] [[true]];</code>


|seealso= [[assignAsCommander]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsTurret]] [[assignAsCargoIndex]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]], [[assignedVehicleRole]], [[assignedVehicle]], [[unassignVehicle]], [[leaveVehicle]]
|seealso= [[assignAsCommander]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsTurret]] [[assignAsCargoIndex]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInGunner]] [[moveInTurret]] [[assignedVehicleRole]], [[assignedVehicle]], [[unassignVehicle]], [[leaveVehicle]]
}}
}}

Revision as of 15:47, 20 January 2022

Hover & click on the images for description

Description

Description:
Assign a unit as gunner of a vehicle. Used together with orderGetIn to order subordinate units to get in as gunner of a specific vehicle. Before usage of this command a subordinate unit has not got the option to get into the gunner place of the vehicle.
See AI Group Vehicle Management for more information.
Groups:
Unit Control

Syntax

Syntax:
unitName assignAsGunner vehicleName
Parameters:
unitName: Object
vehicleName: Object
Return Value:
Nothing

Examples

Example 1:
_soldier1 assignAsGunner _tank; [_soldier1] orderGetIn true;

Additional Information

See also:
assignAsCommander assignAsDriver assignAsCargo assignAsTurret assignAsCargoIndex moveInCargo moveInCommander moveInDriver moveInGunner moveInTurret assignedVehicleRoleassignedVehicleunassignVehicleleaveVehicle

Notes

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