fuel: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[if]] ([[fuel]] [[vehicle]] [[player]] == 0) [[then]] {[[hint]] "The vehicle is out of fuel!"};</code> | |x1= <code>[[if]] ([[fuel]] [[vehicle]] [[player]] == 0) [[then]] {[[hint]] "The vehicle is out of fuel!"};</code> | ||
|seealso= [[setFuel]] [[setFuelCargo]] | |seealso= [[setFuel]] [[setFuelCargo]] [[getFuelCargo]] | ||
}} | }} | ||
Revision as of 15:56, 20 January 2022
Description
- Description:
- Checks how much fuel is left in the gas tank of a vehicle.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fuel vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - the returned number is in range 0 (empty tank) to 1 (full tank).
Examples
Additional Information
- See also:
- setFuel setFuelCargo getFuelCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- UNN
- Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
- Posted on December 19, 2020 - 18:10 (UTC)
- fusselwurm
-
returns
- 1 for units (dead or alive)
- 0 for objNull
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation