enableSimulationGlobal: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") | ||
| Line 28: | Line 28: | ||
| |x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal", 2];</code> | |x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal", 2];</code> | ||
| |seealso= [[enableSimulation]] [[simulationEnabled]] [[enableDynamicSimulationSystem]] [[dynamicSimulationSystemEnabled]] [[enableDynamicSimulation]] [[dynamicSimulationEnabled]] [[setDynamicSimulationDistance]] [[dynamicSimulationDistance]] [[setDynamicSimulationDistanceCoef]] [[dynamicSimulationDistanceCoef]] | |seealso= [[enableSimulation]] [[simulationEnabled]] [[enableDynamicSimulationSystem]] [[dynamicSimulationSystemEnabled]] [[enableDynamicSimulation]] [[dynamicSimulationEnabled]] [[setDynamicSimulationDistance]] [[dynamicSimulationDistance]] [[setDynamicSimulationDistanceCoef]] [[dynamicSimulationDistanceCoef]] [[triggerDynamicSimulation]], [[canTriggerDynamicSimulation]] | ||
| }} | }} | ||
Revision as of 16:41, 20 January 2022
Description
- Description:
- Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.
- Multiplayer:
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity enableSimulationGlobal enable
- Parameters:
- entity: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- _myObject enableSimulationGlobal false;
- Example 2:
- [_object, false] remoteExec ["enableSimulationGlobal", 2];
Additional Information
- See also:
- enableSimulation simulationEnabled enableDynamicSimulationSystem dynamicSimulationSystemEnabled enableDynamicSimulation dynamicSimulationEnabled setDynamicSimulationDistance dynamicSimulationDistance setDynamicSimulationDistanceCoef dynamicSimulationDistanceCoef triggerDynamicSimulationcanTriggerDynamicSimulation
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on October 21, 2014 - 15:33 (UTC)
- Killzone Kid
- 
Units that have been previously subjected to enableSimulation falseorenableSimulationGlobal falsemay stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:player reveal previouslySimDisabledUnit;
 
	