magazinesAllTurrets: Difference between revisions
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Lou Montana (talk | contribs) |
(fix id's max value (should be 16.7M, not 17.6M)) |
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* turretPath: [[Array]] - turret path | * turretPath: [[Array]] - turret path | ||
* ammoCount: [[Number]] - how many rounds left in the magazine | * ammoCount: [[Number]] - how many rounds left in the magazine | ||
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about | * id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts. | ||
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | * creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | ||
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* turretPath: [[Array]] - turret path | * turretPath: [[Array]] - turret path | ||
* ammoCount: [[Number]] - how many rounds left in the magazine | * ammoCount: [[Number]] - how many rounds left in the magazine | ||
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about | * id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts. | ||
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | * creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | ||
Revision as of 12:42, 1 February 2022
Description
- Description:
- Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts. Since Arma 3 v2.08.148327 it is possible to exclude person turrets from returned results.
- Groups:
- Turrets
Syntax
- Syntax:
- magazinesAllTurrets vehicle
- Parameters:
- vehicle: Object - vehicle with turrets
- Return Value:
- Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
- className: String - magazine class name
- turretPath: Array - turret path
- ammoCount: Number - how many rounds left in the magazine
- id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
- creator: Number - owner / clientOwner of the PC that created the object
Alternative Syntax
- Syntax:
- magazinesAllTurrets [vehicle, exludePersonTurrets]
- Parameters:
- vehicle: Object - vehicle with turrets
- excludePersonTurrets: Bool - when true only vehicle's turrets are queried
- Return Value:
- Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
- className: String - magazine class name
- turretPath: Array - turret path
- ammoCount: Number - how many rounds left in the magazine
- id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
- creator: Number - owner / clientOwner of the PC that created the object
Examples
- Example 1:
_mags = magazinesAllTurrets vehicle player;
- Example 2:
_mags = magazinesAllTurrets [vehicle player, true];
Additional Information
- See also:
- magazinesTurret allTurrets addMagazineTurret removeMagazinesTurret removeMagazineTurret weaponsTurret loadMagazine magazines magazinesDetail magazinesAmmo magazinesAmmoFull addWeaponTurret removeWeaponTurret turretLocal getPylonMagazines ammoOnPylon
Notes
-
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