setParticleFire: Difference between revisions
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_emitter = "#particlesource" | |x1= <code>_emitter = "#particlesource" createVehicleLocal ([[getPos]] [[player]]); | ||
_emitter [[setParticleClass]] "MediumSmoke"; | _emitter [[setParticleClass]] "MediumSmoke"; | ||
_emitter [[setParticleFire]] [0.3,1.0,0.1]; | _emitter [[setParticleFire]] [0.3,1.0,0.1]; |
Revision as of 12:47, 12 May 2022
Description
- Description:
- Set fire parameters to particle effect.
Note: You need to create emitter at first. Basic parameters of particle effect must be defined too. You can use script commands setParticleClass or setParticleParams to do so (see example). Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleFire [ coreIntensity, coreDistance, damageTime ];
- Groups:
- Particles
Syntax
- Syntax:
- source setParticleFire [coreIntensity, coreDistance, damageTime]
- Parameters:
- source: Object
- [coreIntensity, coreDistance, damageTime]: Array
- coreIntensity: Number - damage in the center of fire
- coreDistance: Number - how far can unit get damage
- damageTime: Number - how often is unit getting damage
- Return Value:
- Nothing
Examples
- Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];
Additional Information
- See also:
- Arma 3: Particle Effects ParticleArray setParticleParams setParticleRandom setParticleCircle setDropInterval drop setParticleClass
Notes
-
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