animateDoor: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
||
Line 42: | Line 42: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>Taru animateDoor ["Door_1_source", 1];</sqf> | ||
|x2= Open left front door on Ifrit instantly: | |x2= Open left front door on Ifrit instantly: | ||
<code>Ifrit animateDoor ["Door_LF", 1, true];</code> | <code>Ifrit animateDoor ["Door_LF", 1, true];</code> |
Revision as of 10:21, 13 May 2022
Description
- Description:
- Animates a door on a vehicle. Animation is defined in config file in CfgVehicles -> AnimationSources. Wanted animation phase is set with phase param. This command works only on animation sources with "door" controller. Door_L in the example below can be animated with animateDoor but not CargoRamp_Open: heli animateDoor ["Door_L", 1];
To animate doors or other sources that have "user" controller, use animate command, or even better, animateSource (recommended). Sources with "hit" controller can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: Arma 3: createVehicle/vehiclesclass AnimationSources { class CargoRamp_Open { source = "user"; animPeriod = 5; initPhase = 0; }; class Door_L { source = "door"; animPeriod = 1.6; }; };
- Groups:
- Animations
Syntax
- Syntax:
- object animateDoor [doorname, phase, instant]
- Parameters:
- object: Object
- [doorname, phase, instant]: Array
- doorname: String
- phase: Number
- instant: Boolean - When true and phase is either 0 or 1, door will change phase instantaneously
- Return Value:
- Nothing
Examples
- Example 1:
- Taru animateDoor ["Door_1_source", 1];
- Example 2:
- Open left front door on Ifrit instantly:
Ifrit animateDoor ["Door_LF", 1, true];
Additional Information
- See also:
- doorPhase setFaceAnimation animate animationPhase animateSource animationSourcePhase animationNames
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note