magazinesAllTurrets: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | * creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object | ||
|x1= <code>_mags = magazinesAllTurrets | |x1= <code>_mags = magazinesAllTurrets vehicle [[player]];</code> | ||
|x2= <code>_mags = magazinesAllTurrets <nowiki>[</nowiki> | |x2= <code>_mags = magazinesAllTurrets <nowiki>[</nowiki>vehicle [[player]], [[true]]];</code> | ||
|seealso= [[magazinesTurret]] [[allTurrets]] [[addMagazineTurret]] [[removeMagazinesTurret]] [[removeMagazineTurret]] [[weaponsTurret]] [[loadMagazine]] [[magazines]] [[magazinesDetail]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[addWeaponTurret]] [[removeWeaponTurret]] [[turretLocal]] [[getPylonMagazines]] [[ammoOnPylon]] | |seealso= [[magazinesTurret]] [[allTurrets]] [[addMagazineTurret]] [[removeMagazinesTurret]] [[removeMagazineTurret]] [[weaponsTurret]] [[loadMagazine]] [[magazines]] [[magazinesDetail]] [[magazinesAmmo]] [[magazinesAmmoFull]] [[addWeaponTurret]] [[removeWeaponTurret]] [[turretLocal]] [[getPylonMagazines]] [[ammoOnPylon]] | ||
}} | }} |
Revision as of 11:12, 12 May 2022
Description
- Description:
- Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts. Since Arma 3 v2.08.148327 it is possible to exclude person turrets from returned results.
- Groups:
- Turrets
Syntax
- Syntax:
- magazinesAllTurrets vehicle
- Parameters:
- vehicle: Object - vehicle with turrets
- Return Value:
- Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
- className: String - magazine class name
- turretPath: Array - turret path
- ammoCount: Number - how many rounds left in the magazine
- id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
- creator: Number - owner / clientOwner of the PC that created the object
Alternative Syntax
- Syntax:
- magazinesAllTurrets [vehicle, exludePersonTurrets]
- Parameters:
- vehicle: Object - vehicle with turrets
- excludePersonTurrets: Boolean - when true only vehicle's turrets are queried
- Return Value:
- Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
- className: String - magazine class name
- turretPath: Array - turret path
- ammoCount: Number - how many rounds left in the magazine
- id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
- creator: Number - owner / clientOwner of the PC that created the object
Examples
- Example 1:
_mags = magazinesAllTurrets vehicle player;
- Example 2:
_mags = magazinesAllTurrets [vehicle player, true];
Additional Information
- See also:
- magazinesTurret allTurrets addMagazineTurret removeMagazinesTurret removeMagazineTurret weaponsTurret loadMagazine magazines magazinesDetail magazinesAmmo magazinesAmmoFull addWeaponTurret removeWeaponTurret turretLocal getPylonMagazines ammoOnPylon
Notes
-
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