worldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|x1= <code>_relPos = myObject worldToModelVisual [0,0,0];</code> | |x1= <code>_relPos = myObject worldToModelVisual [0,0,0];</code> | ||
|x2= <code>_relPos = player | |x2= <code>_relPos = player worldToModelVisual [[position]] car;</code> | ||
|x3= <code>_relPos = car worldToModelVisual [12000, 5000];</code> | |x3= <code>_relPos = car worldToModelVisual [12000, 5000];</code> | ||
|x4= <code>_relPos = unit worldToModelVisual | |x4= <code>_relPos = unit worldToModelVisual position tank;</code> | ||
|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]] | |seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]] | ||
}} | }} |
Revision as of 11:18, 12 May 2022
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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