fuel: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
(Fixed note formatting and added date) |
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<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on August 13, 2006 - 10:36 (UTC)</dd> | |||
<dt class="note">[[User:UNN|UNN]]</dt> | |||
<dd class="note"> | |||
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather | |||
than returning a value of 1 when the [[fuel]] command is called. They return a value greater than 0.98 and less | |||
than 1. | |||
</dd> | |||
<dd class="notedate">Posted on December 19, 2020 - 18:10 (UTC)</dd> | |||
<dt class="note">[[User:fusselwurm|fusselwurm]]</dt> | |||
<dd class="note"> | |||
returns | |||
* ''1'' for units (dead or alive) | |||
* ''0'' for ''objNull'' | |||
<dd class="notedate">Posted on December 19, 2020 - 18:10 (UTC)</dd> | </dd> | ||
<dt class="note">[[User:fusselwurm|fusselwurm]]</dt> | |||
<dd class="note"> | |||
returns | |||
* ''1'' for units (dead or alive) | |||
* ''0'' for ''objNull'' | |||
</dd> | |||
</dl> | </dl> |
Revision as of 15:15, 7 May 2023
Description
- Description:
- Checks how much fuel is left in the gas tank of a vehicle.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fuel vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number - the returned number is in range 0 (empty tank) to 1 (full tank).
Examples
- Example 1:
Additional Information
- See also:
- setFuel setFuelCargo getFuelCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 13, 2006 - 10:36 (UTC)
- UNN
- Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
- Posted on December 19, 2020 - 18:10 (UTC)
- fusselwurm
- returns * 1 for units (dead or alive) * 0 for objNull
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation