vectorMagnitudeSqr: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
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<dd class="note">  | <dd class="note">  | ||
{{GVI|arma3|1.22}} Algorithm:  | {{GVI|arma3|1.22}} Algorithm:  | ||
<  | <sqf>Vector = [x,y,z];  | ||
Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</  | Result = (x ^ 2) + (y ^ 2) + (z ^ 2);</sqf>  | ||
It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].  | It is recommended to use [[vectorMagnitudeSqr]] instead of [[BIS_fnc_magnitudeSqr]].  | ||
</dl>  | </dl>  | ||
Revision as of 20:23, 13 May 2022
Description
- Description:
 - Squared magnitude of a 3D vector.
 - Groups:
 - Math - Vectors
 
Syntax
- Syntax:
 - vectorMagnitudeSqr vector
 - Parameters:
 - vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
 - Return Value:
 - Number
 
Examples
- Example 1:
 
Additional Information
- See also:
 - vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 28 Jun, 2014
 - ffur2007slx2_5
 - 
 1.22 Algorithm:
It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.