BIS fnc fireSupportVirtual: Difference between revisions
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|x2= <code><nowiki>[</nowiki>[3600, 3600, 0], [[nil]], 100, 24, 10] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> | |x2= <code><nowiki>[</nowiki>[3600, 3600, 0], [[nil]], 100, 24, 10] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> | ||
|x3= <code>[BIS_Player, | |x3= <code>[BIS_Player, nil, 100, 24, 10, {[[dayTime]] > 20}, 50] [[spawn]] [[BIS_fnc_fireSupportVirtual]];</code> | ||
|exec= spawn | |exec= spawn |
Revision as of 21:36, 12 July 2022
Description
Syntax
- Syntax:
- [target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn BIS_fnc_fireSupportVirtual
- Parameters:
- target: Position, Object or String - Target position, can be object, position or marker name
- mag: String - (Optional, default "Sh_82mm_AMOS") magazine (if left empty, first available magazine will be used)
- radius: Number - (Optional, default 100) radius of target area in meters
- rounds: Number - (Optional, default 10) number of rounds to be fired
- delay: Array or Number - (Optional, default 10) delay between rounds
- conditionEnd: Code - (Optional, default
{ false }
) Condition to end bombardment before all rounds are fired - safezone: Number - (Optional, default 0) Safezone radius - minimal distance from the target position where shells may be directed at
- alt: Number - (Optional, default 250) Altitude where the shell will be created
- speed: Number - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
- sounds: Array of strings - (Optional, default [""]) Sounds to be played on the incoming shell
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- Example 2:
[[3600, 3600, 0], nil, 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
- Example 3:
[BIS_Player, nil, 100, 24, 10, {dayTime > 20}, 50] spawn BIS_fnc_fireSupportVirtual;
Additional Information
Notes
-
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