BIS fnc spawnVehicle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
No edit summary
 
Line 46: Line 46:
</sqf>
</sqf>


|seealso= [[:Category:CfgVehicles]] [[createVehicle]] [[createUnit]] [[crew]]
|seealso= [[:Category:CfgVehicles]] [[respawnVehicle]] [[createVehicle]] [[createUnit]] [[crew]]
}}
}}

Latest revision as of 01:21, 5 March 2024

Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Before Arma 3 (Arma 2, Take On Helicopters):
  • a Functions Module must be placed in order to use this function
  • a side's center has to exist (by already having a unit of said side on the map)/be created via createCenter or the vehicle will spawn empty.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[position, direction, type, sideOrGroup] call BIS_fnc_spawnVehicle
Parameters:
position: Array format Position - desired position
direction: Number - desired azimuth/direction
type: String - type of the vehicle
sideOrGroup: Side or Group - side or existing group
Return Value:
Array format [createdVehicle, crew, group]:
  • createdVehicle: Object - the created vehicle
  • crew: Array of Objects - the vehicle's crew members
  • group: Group - created or passed group

Examples

Example 1:
[getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle;
Example 2:
private _result = [getPos player, 180, "BMP3", east] call BIS_fnc_spawnVehicle; private _vehicle = _result select 0; _result params ["_vehicle", "_crew", "_group"];

Additional Information

See also:
Category:CfgVehicles respawnVehicle createVehicle createUnit crew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note