worldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "ASLtoAGL" to "ASLToAGL") |
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|r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen. | |r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen. | ||
|x1= <sqf>_screenPos = worldToScreen | |x1= <sqf>_screenPos = worldToScreen ASLToAGL getPosASL soldier1;</sqf> | ||
|x2= <sqf>_screenPos = worldToScreen (player modelToWorld [0,10,0]);</sqf> | |x2= <sqf>_screenPos = worldToScreen (player modelToWorld [0,10,0]);</sqf> |
Revision as of 17:58, 29 July 2022
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- screenToWorld SafeZone
Notes
-
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