inPolygon: Difference between revisions

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(inPolygon is 2D)
(Add markerPolyline example)
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|s1= position [[inPolygon]] polygon
|s1= position [[inPolygon]] polygon


|p1= position: [[Array]] - format [[Position#Introduction|Position3D]]. Since Arma 3 v2.14 [[Object]] or [[Group]]
|p1= position: [[Array]] format [[Position#Introduction|Position3D]], {{GVI|arma3|2.14|size= 0.75}} [[Object]] or [[Group]]
 
|p2= polygon: [[Array]] - array of [[Position#Introduction|Position3D]] positions in format: [position1, position2...., positionN]
|p2= polygon: [[Array]] - array of [[Position#Introduction|Position3D]] positions in format: [position1, position2...., positionN]


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>_isInside = [100,100,0] inPolygon [[0,0,0],[1000,1000,0],[1000,0,0]];</sqf>
|x1= <sqf>private _isInside = [100, 100, 0] inPolygon [[0, 0, 0], [1000, 1000, 0], [1000, 0, 0]];</sqf>
 
|x2= <sqf>
private _markerName = "_USER_DEFINED #0/0/1";
 
private _xy2DPositions = markerPolyline _markerName;
private _positions = [];
 
// let's convert these x,y coordinates to "normal" position arrays
for "_i" from 0 to count _xy2DPositions - 1 step 2 do
{
_positions pushBack [_xy2DPositions select _i, _xy2DPositions select (_i + 1), 0];
};
 
player inPolygon _positions; // true if in the drawn shape, false if not
</sqf>
 
|seealso= [[in]] [[inArea]] [[drawPolygon]]
|seealso= [[in]] [[inArea]] [[drawPolygon]]
}}
}}

Revision as of 17:40, 18 September 2023

Hover & click on the images for description

Description

Description:
Checks whether position is inside given polygon. The polygon is only checked in 2 dimensions, i.e. the value of Z is ignored.
Groups:
Positions

Syntax

Syntax:
position inPolygon polygon
Parameters:
position: Array format Position3D, Arma 3 logo black.png2.14 Object or Group
polygon: Array - array of Position3D positions in format: [position1, position2...., positionN]
Return Value:
Boolean

Examples

Example 1:
private _isInside = [100, 100, 0] inPolygon [[0, 0, 0], [1000, 1000, 0], [1000, 0, 0]];
Example 2:
private _markerName = "_USER_DEFINED #0/0/1"; private _xy2DPositions = markerPolyline _markerName; private _positions = []; // let's convert these x,y coordinates to "normal" position arrays for "_i" from 0 to count _xy2DPositions - 1 step 2 do { _positions pushBack [_xy2DPositions select _i, _xy2DPositions select (_i + 1), 0]; }; player inPolygon _positions; // true if in the drawn shape, false if not

Additional Information

See also:
in inArea drawPolygon

Notes

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