findCover: Difference between revisions
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= position: | |p2= position: [[Position]] | ||
|p3= hidePosition: [[Array]] format [[Position#PositionATL]] - [[getHideFrom]]-like position from which the unit should hide | |p3= hidePosition: [[Array]] format [[Position#PositionATL]] - [[getHideFrom]]-like position from which the unit should hide | ||
| Line 33: | Line 33: | ||
|p5= minDist: [[Number]] - (Optional) | |p5= minDist: [[Number]] - (Optional) | ||
|p6= visibilityPosition: | |p6= visibilityPosition: [[Position]] - (Optional) used to select cover that unit can see in that direction from | ||
|p7= ignoreObject: [[Object]] - (Optional) ignore this object in visibility check | |p7= ignoreObject: [[Object]] - (Optional) ignore this object in visibility check | ||
Revision as of 07:52, 2 January 2026
Description
- Description:
- Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.
- Groups:
- Broken Commands
Syntax
- Syntax:
- object findCover [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
- Parameters:
- object: Object
- position: Position
- hidePosition: Array format Position#PositionATL - getHideFrom-like position from which the unit should hide
- maxDist: Number
- minDist: Number - (Optional)
- visibilityPosition: Position - (Optional) used to select cover that unit can see in that direction from
- ignoreObject: Object - (Optional) ignore this object in visibility check
- Return Value:
- Object - always objNull
Examples
- Example 1:
Additional Information
- See also:
- getHideFrom setHideBehind isHidden
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Jul 04, 2015 - 22:01 (UTC)
- An alternative function in Arma 3 might be BIS_fnc_findSafePos.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Broken Commands