surfaceType: Difference between revisions

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|s1= [[surfaceType]] position
|s1= [[surfaceType]] position


|p1= position: [[Array]] format [[Position#Introduction|Position2D]] or Array format [[Position#Introduction|Position3D]] - When using [[Position#Introduction|Position3D]] Z will be ignored
|p1= position: [[Array]] format [[Position#Introduction|Position2D]] or [[Array]] format [[Position#Introduction|Position3D]] - When using [[Position#Introduction|Position3D]] Z will be ignored


|r1= [[String]]
|r1= [[String]]

Revision as of 21:53, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns what surface type is at the given position. For surface texture see surfaceTexture command.

The command returns surface type of the ground, even underneath objects such as buildings and roads

  • #GRASSSOUTH
  • #GRASSGENERAL
  • #SANDGENERAL
  • #UTGRASS - for natural surfaces
  • #UTCONCRETE - for urban surfaces

  • BuildingRubble
  • BuildingRubble_exp
  • cardboard
  • cardboard_exp
  • carpet
  • carpet_exp
  • carpet_inside
  • carpet_in_exp
  • concrete
  • concrete_exp
  • concrete_hall
  • concrete_hall_exp
  • concrete_inside
  • concrete_in_exp
  • concrete_out
  • Default
  • dirtrunway
  • floor
  • floor_exp
  • floor_inside
  • floor_in_exp
  • GdtAsphalt
  • GdtBeach
  • GdtCliff
  • GdtConcrete
  • GdtDead
  • GdtDesert
  • GdtDirt
  • GdtField
  • GdtForest
  • GdtForestMalden
  • GdtForestPine
  • GdtGrassDry
  • GdtGrassGreen
  • GdtGrassLong
  • GdtGrassShort
  • GdtGrassTall
  • GdtGrassWild
  • GdtKLCobblestone
  • GdtKLDirt
  • GdtKlField
  • GdtKLForestCon
  • GdtKLForestDec
  • GdtKLGrass1
  • GdtKLGrass2
  • GdtKlSoil
  • GdtKlStubble
  • GdtKlTarmac
  • GdtKlWeatheredTarmac
  • GdtMarsh
  • GdtMud
  • GdtRedDirt
  • GdtRock
  • GdtRubble
  • GdtSeabed
  • GdtSeabedExp
  • GdtSoil
  • GdtStony
  • GdtStonyThistle
  • GdtStratisBeach
  • GdtStratisConcrete
  • GdtStratisDirt
  • GdtStratisDryGrass
  • GdtStratisForestPine
  • GdtStratisGreenGrass
  • GdtStratisRocky
  • GdtStratisSeabed
  • GdtStratisSeabedCluttered
  • GdtStratisThistles
  • GdtThorn
  • GdtVolcano
  • GdtVolcanoBeach
  • GdtVRsurface01
  • GdtWeed
  • GdtWildField
  • grid
  • grid_exp
  • lino
  • lino_exp
  • lino_in_exp
  • mat_in_exp
  • metalPlate
  • metalPlatePressed_exp
  • metalPlate_exp
  • metalPlate_in_exp
  • mud
  • mud_exp
  • parquet
  • planks
  • planks_exp
  • planks_inside
  • planks_in_exp
  • road
  • road_exp
  • roof_tiles_exp
  • rubble
  • rubble_exp
  • sand
  • sand_exp
  • softwood_in_exp
  • steel
  • steel_exp
  • stones
  • stones_exp
  • straw_exp
  • SurfIntConcrete
  • SurfIntMetal
  • SurfIntTiles
  • SurfIntWood
  • surfint_concrete
  • surfint_metal
  • surfint_tiles
  • surfint_wood
  • SurfMetal
  • SurfRoadConcrete
  • SurfRoadConcrete_exp
  • SurfRoadDirt
  • SurfRoadDirt_Enoch
  • SurfRoadDirt_exp
  • SurfRoadTarmac
  • SurfRoadTarmac1_Enoch
  • SurfRoadTarmac2_Enoch
  • SurfRoadTarmac3_Enoch
  • SurfRoadTarmac_exp
  • SurfRoofTiles
  • SurfRoofTin
  • SurfTrailDirt_Enoch
  • SurfTrailDirt_exp
  • SurfWater
  • SurfWood
  • surf_metal
  • surf_roadconcrete
  • surf_roaddirt
  • surf_roadtarmac
  • surf_rooftiles
  • surf_rooftin
  • surf_wood
  • TEST_SurfNormal
  • tiling
  • trash
  • trash_exp
  • Water
  • wavyMetal
  • wavyMetal_exp
  • woodenFloor
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Groups:
Positions

Syntax

Syntax:
surfaceType position
Parameters:
position: Array format Position2D or Array format Position3D - When using Position3D Z will be ignored
Return Value:
String

Examples

Example 1:
private _surface = surfaceType [4500, 4500];
Example 2:
hint surfaceType position player;

Additional Information

See also:
surfaceTexture surfaceIsWater surfaceNormal getAllEnvSoundControllers

Notes

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Only post proven facts here! Add Note