buttonSetAction: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *B([a-z])" to "$1 - b$2")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\]  +\[" to "] [")  | 
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* [[CT_SHORTCUTBUTTON]]  | * [[CT_SHORTCUTBUTTON]]  | ||
|s1= [[buttonSetAction]]   | |s1= [[buttonSetAction]] [idc, action]  | ||
|p1= idc: [[Number]] - button IDC  | |p1= idc: [[Number]] - button IDC  | ||
Latest revision as of 11:46, 5 May 2024
Description
- Description:
 - 
Set the action of a control of the currently active user dialog. The script statement is executed on button release and _this is available, but contains ""; See Arma: GUI Configuration for more information about user dialogs. Works with:
 - Groups:
 - GUI Control
 
Syntax
- Syntax:
 - buttonSetAction [idc, action]
 - Parameters:
 - idc: Number - button IDC
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Alternative Syntax
- Syntax:
 - control buttonSetAction action
 - Parameters:
 - control: Control - button control
 - action: String - SQS code body that should be executed when the button/active text is clicked
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - buttonSetAction [100, "player exec ""reply.sqs"""];
 - Example 2:
 - _ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS
 - Example 3:
 - Script is SQS:
_control buttonSetAction "hint format ['Is SQS: %1', !isNil '_time']"
 
Additional Information
- See also:
 - buttonAction
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Oct 05, 2009 - 16:23 (UTC)
 - 
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format [""%1 bar"", _foo];"];
 
- Posted on Feb 15, 2016 - 10:15 (UTC)
 - This command does not overwrite the button's action that was set via "action" in the .hpp of the dialog.
 
- Posted on Jun 11, 2016 - 19:24 (UTC)
 - To use variables local to the defining script, a syntax like the one below needs to be used: works! thanks to Kronzky for commenting this workaround in the VBS wiki
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.75
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: GUI Control
 - Scripting Commands: Local Effect