getWPPos: Difference between revisions
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|p2= index: [[Number]] - 0 equals the starting position of the group.<br> | |p2= index: [[Number]] - 0 equals the starting position of the group.<br> | ||
The number used in this and other waypoint commands is ''one more'' than the one displayed in the waypoint window in the editor | The number used in this and other waypoint commands is ''one more'' than the one displayed in the waypoint window in the editor: e.g if the editor labeled a waypoint {{hl|"0:MOVE"}} then it can be accessed using <sqf inline>getWPPos [grp, 1]</sqf> | ||
|r1= [[Array]] format [[Position#Introduction|Position3D]] - the returned position equals [0,0,0] if the selected waypoint | |r1= [[Array]] format [[Position#Introduction|Position3D]] - the returned position equals [0,0,0] if the selected waypoint does not exist. | ||
|x1= <sqf> | |x1= <sqf> | ||
Latest revision as of 17:34, 5 December 2025
Description
- Description:
- Returns the position of a selected waypoint of a given group. Waypoints include only those which were placed in the mission editor.
- Alias:
- waypointPosition
- Groups:
- Waypoints
Syntax
- Syntax:
- getWPPos [groupOrUnit, index]
- Parameters:
- groupOrUnit: Group or Object - the group (or unit) of which to select a waypoint
- index: Number - 0 equals the starting position of the group.
The number used in this and other waypoint commands is one more than the one displayed in the waypoint window in the editor: e.g if the editor labeled a waypoint "0:MOVE" then it can be accessed using getWPPos [grp, 1] - Return Value:
- Array format Position3D - the returned position equals [0,0,0] if the selected waypoint does not exist.
Examples
- Example 1:
Additional Information
- See also:
- setWPPos
Notes
-
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints