missileState: Difference between revisions

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|p1= munition: [[Object]] - missile
|p1= munition: [[Object]] - missile


|r1= [[Array]] - in format [engineState, lockState, flightState], where:
|r1= [[Array]] with [engineState, lockState, flightState]:
* engineState: [[String]] - one of "INIT", "THRUST", "FLY" or ""
* engineState: [[String]] - one of "INIT", "THRUST", "FLY" or ""
* lockState: [[String]] - one of "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or ""
* lockState: [[String]] - one of "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or ""

Revision as of 09:50, 1 January 2026

Hover & click on the images for description

Description

Description:
Get the provided guided missile's engine, target lock and flight profile states.
Groups:
Weapons

Syntax

Syntax:
missileState munition
Parameters:
munition: Object - missile
Return Value:
Array with [engineState, lockState, flightState]:
  • engineState: String - one of "INIT", "THRUST", "FLY" or ""
  • lockState: String - one of "MANUAL", "LOCKED", "LOST", "INITIAL", "SEEKING" or ""
  • flightState: String - one of "DEFAULT", "DIRECT", "TOPDOWN", "LOALDISTANCE", "LOALALTITUDE", "OVERFLY", "CRUISE" or "" (LOAL stands for "Lock-On After Launch")

Examples

Example 1:
missileState _myMissile params ["_engineState", "_lockState", "_flightState"];
Example 2:
_myHelicopter addEventHandler ["Fired", { private _projectile = _this select 6; // or params ["", "", "", "", "", "", "_projectile"]; systemChat str missileState _projectile; }];

Additional Information

See also:
missileTargetPos setMissileTargetPos setMissileTarget missileTarget

Notes

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