createUnit: Difference between revisions
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| | | [[createUnit array]], [[createCenter]], [[createGroup]], [[createVehicle]] |= See also | ||
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Revision as of 00:46, 23 January 2008
Description
- Description:
- Create unit of given Classname from a CfgVehicles addon The Group parameter MUST be an existing group or the unit won't be created.
- Multiplayer:
- The code in init is executed on all connected clients in multiplayer. It can therefore be used to get around the publicVariable limitation of not being able to send strings and arrays over the network.
- Groups:
- Uncategorised
Syntax
- Syntax:
- "ClassName" createUnit [ Position, Group, "init", skill, rank]
- Parameters:
- ClassName: String - Classname of unit to be createdas per cfgVehicles
- Position
- Group
- init: String Optional. Default ""
- skill: Number Optional. Default 0.5
- rank: String Optional. Default "PRIVATE"
- Return Value:
- Nothing
Examples
- Example 1:
"SoldierWB" createUnit [position player, group player]
- Example 2:
"soldierWB" createUnit [getMarkerPos "barracks", _groupAlpha]
- Example 3:
"soldierWB" createUnit [getMarkerPos "marker_1", _groupAlpha,"loon1 = this ; this addweapon {binocular}", 0.6, "corporal"]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 13, 2006 - 12:32
- raedor
- Does not return anything. To give a newly created unit a name, put "newUnit = this" in the init.
- Posted on 18:41, 5 April 2007 (CEST)
- Shuko
- The eventhandlers added with addEventHandler in the init parameter will only fire locally on the machine where this creation command is called from.
- Posted on December 24, 2007 - 00:33
- MulleDK13
- If you do not wish it to be in a group, you can create a gamelogic and group it to that.
Note: The unit will deny to move away from the gamelogic.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Manipulation