spawn: Difference between revisions
Jump to navigation
Jump to search
(add. ArmA2 classification) |
(add. classification) |
||
Line 64: | Line 64: | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]] | [[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] |
Revision as of 02:15, 2 December 2009
Description
- Description:
- Starts running a new script (SQF). Additional arguments are passed in local _this variable. The new script is running in parallel, spawn does not wait for it to be done, instead spawn returns a Script handle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Script = arguments spawn code
- Parameters:
- arguments: Any Value
- code: Code
- Return Value:
- Script
Examples
- Example 1:
[] spawn { player globalChat "This is run in parallel."; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 5 March, 2009
- Kronzky
-
spawn cannot call other local functions on the same scope as itself.
It can, however, call other global functions: _addOne = {TST=TST+1}; TST_addOne = {TST=TST+1}; _add = { TST=TST+1; player sidechat format["added: %1",TST]; [] call _addOne; player sidechat format["called local: %1",TST]; [] call TST_addOne; player sidechat format["called global: %1",TST]; }; TST=0; [] call _add; [] spawn _add; (The call of _addOne from the spawned function does not do anything.)