setBehaviour: Difference between revisions
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Revision as of 05:17, 19 July 2011
Description
- Description:
- Set group/unit behaviour mode. Behaviour is one of:
- "CARELESS"
- "SAFE"
- "AWARE"
- "COMBAT"
- "STEALTH".
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName setBehaviour behaviour
- Parameters:
- groupName: Object or Group
- behaviour: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setBehaviour "SAFE"
Additional Information
- See also:
- behavioursetWaypointBehaviourAIBehaviour
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- =\SNKMAN/=
- Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
- MadRussian
- Although setBehaviour can be called on an individual unit, the entire group will be affected.
- MulleDK13
- If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.