needReload: Difference between revisions
| m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") | Waffle SS. (talk | contribs)  No edit summary | ||
| Line 16: | Line 16: | ||
| | [[Number]] |= Return value | | [[Number]] |= Return value | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |x1=< | |x1=<code>_seriousness = '''needReload''' _vehicle;</code> | ||
| |x2=<code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code> | |||
| |  | | [[reload]], [[reloadEnabled]] |= See also | ||
| }} | }} | ||
Revision as of 22:09, 11 April 2014
Description
- Description:
- Return how much vehicle wants to reload its weapons.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- _seriousness = needReload _vehicle;
- Example 2:
- if (needReload player == 1) then {reload player};
Additional Information
- See also:
- reloadreloadEnabled
Notes
- 
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