spawn: Difference between revisions

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|x1= <code>[] spawn { player [[globalChat]] "This is run in parallel."; };</code> |= Example 1
|x1= <code>[] spawn { player [[globalChat]] "This is run in parallel."; };</code> |= Example 1
|x2= There is no guarantee that spawned scripts will be executed in the same order they spawned:
<code>[[for]] "_i" [[from]] 0 [[to]] 100 [[do]] {
_null = _i [[spawn]] {
[[diag_log]] _this
}
}</code>
Result: 51,1,2...49,50,0,52,53...100 |= Example 2
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Revision as of 14:15, 3 August 2013

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Starts running a new script (SQF). Additional arguments are passed in local _this variable. The new script is running in parallel, spawn does not wait for it to be done, instead spawn returns a Script handle.
Groups:
Uncategorised

Syntax

Syntax:
Script = arguments spawn code
Parameters:
arguments: Any Value
code: Code
Return Value:
Script

Examples

Example 1:
[] spawn { player globalChat "This is run in parallel."; };
Example 2:
There is no guarantee that spawned scripts will be executed in the same order they spawned: for "_i" from 0 to 100 do { _null = _i spawn { diag_log _this } } Result: 51,1,2...49,50,0,52,53...100

Additional Information

See also:
callcompilepreprocessFileLineNumberspreprocessFileterminatescriptDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 5 March, 2009
Kronzky
spawn cannot call other local functions on the same scope as itself.
It can, however, call other global functions: _addOne = {TST=TST+1}; TST_addOne = {TST=TST+1}; _add = { TST=TST+1; player sidechat format["added: %1",TST]; [] call _addOne; player sidechat format["called local: %1",TST]; [] call TST_addOne; player sidechat format["called global: %1",TST]; }; TST=0; [] call _add; [] spawn _add; (The call of _addOne from the spawned function does not do anything.)

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