allowDamage: Difference between revisions
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Killzone Kid (talk | contribs) (corrected locality, note added to the description) |
Fred Gandt (talk | contribs) m (Highlighted note in "description" about local/global effects + linked and <code>ed example) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2 |= | | arma2 |= Introduced in game | ||
|1.00|= | |1.00|= Version | ||
|arg= local |= MPARGUMENTS | |arg= local |= MPARGUMENTS | ||
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| Allow or prevent an object being damaged (or injured, or killed). | | Allow or prevent an object being damaged (or injured, or killed). | ||
<br> | |||
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]]. | |||
<br> | |||
{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. | |||
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object '''allowDamage''' allow |= | | object '''allowDamage''' allow |= Syntax | ||
|p1= object: [[Object]] - |= PARAMETER1 | |p1= object: [[Object]] - |= PARAMETER1 | ||
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|x1= < | |x1= <code>[[player]] [[allowDamage]] [[false]];</code> |= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 09:21, 20 May 2014
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed).
The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Multiplayer:
- This command only works locally and must be run on all machines to have global affect.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDamage false;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 2, 2013
- AgentRev
-
_object allowDamage false
has the same effect as_object addEventHandler ["HandleDamage", {false}]