camCreate: Difference between revisions

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[[Category:Scripting Commands|CAMCREATE]]
[[Category:Scripting Commands|CAMCREATE]]
[[Category:Scripting Commands OFP 1.96|CADETMODE]]
[[Category:Scripting Commands OFP 1.96|CAMCREATE]]
[[Category:Scripting Commands OFP 1.46|CAMCREATE]]
[[Category:Scripting Commands OFP 1.46|CAMCREATE]]
[[Category:Scripting Commands ArmA|CAMCREATE]]
[[Category:Scripting Commands ArmA|CAMCREATE]]

Revision as of 19:56, 1 June 2006


type camCreate position


Operand types:

type: String

position: Array

Type of returned value:

Object

Description:

Create camera or actor of given type at given initial position (format Position).

Type is one of:

  • "CAMERA"
  • "SEAGULL"


Example:

_camera = "camera" camCreate getPos player


Comments:

In multiplayer camCreated objects are only visible locally (meaning they are client-side effects).

In version 1.90+ createVehicle is a valid replacement (with special consideration to locality).


You can also use camCreate to create objects.

For example:

flare1 = "flare" camCreate getPos gameLogic_1

However, soldier units created in this way have little or no AI.