BIS fnc scriptedMove: Difference between revisions

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{{Function|Comments=
{{Function|= Comments
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| arma2oa |= Game name
| arma2oa |Game name=


|1.00|= Game version
|1.51|Game version=
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| ''N/A'' |= Description
| Force a unit to turn towards and walk to  |Description=
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| <!-- [] call [[BIS_fnc_scriptedMove]]; --> |= Syntax
| [unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]] |Syntax=
 
|p1= unit: [[Object]] |Parameter 1=
 
|p2= waypoints: [[Array]] of [[Position|Positions]] |Parameter 2=
 
|p3= code: [[Code]] - (Optional, default {{Inline code|<nowiki>{}</nowiki>}}) code to run after waypoint completion |Parameter 3=
 
|p4= walkAnim: [[String]] - (Optional, default "AmovPercMwlkSnonWnonDf") |Parameter 4=


|p1= |= Parameter 1
|p5= animLength: [[Number]] - ('''not''' optional if ''walkAnim'' is defined) |Parameter 5=


| |= Return value
| [[Script_(Handle)|Script Handle]] |Return value=
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|x1= <code></code> |=  
|x1= <code>[myUnit, <nowiki>[</nowiki>[[getMarkerPos]] "wp1", [[getMarkerPos]] "wp2", [[getMarkerPos]] "wp3"]] [[call]] [[BIS_fnc_scriptedMove]];</code> |Example 1=
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| |= See also
| [[move]], [[setDriveOnPath]] |See also=
 
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:scriptedMove}}]]
[[Category:Function Group: Misc|{{uc:scriptedMove}}]]
[[Category:Function Group: Misc|{{uc:scriptedMove}}]]
[[Category:Functions|{{uc:scriptedMove}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:scriptedMove}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:scriptedMove}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:scriptedMove}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:scriptedMove}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:scriptedMove}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:scriptedMove}}]]

Revision as of 17:28, 3 July 2018

Hover & click on the images for description

Description

Description:
Force a unit to turn towards and walk to
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[unit, waypoints, code, walkAnim, animLength] call BIS_fnc_scriptedMove
Parameters:
unit: Object
waypoints: Array of Positions
code: Code - (Optional, default {}) code to run after waypoint completion
walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
animLength: Number - (not optional if walkAnim is defined)
Return Value:
Script Handle

Examples

Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;

Additional Information

See also:
movesetDriveOnPath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section