BIS fnc unitPlayFiring: Difference between revisions
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{{Function|Comments= | |||
{{Function|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2oa | | | arma2oa |Game name= | ||
|1.00| | |1.00|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Plays back input weapon fire data on input unit. |Description= | ||
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| [unit, data, stateIgnore] spawn [[BIS_fnc_UnitPlayFiring]] |Syntax= | |||
|p1= unit: [[Object]] - Unit to play weapon fire data on |Parameter 1= | |||
|p2= data: [[Array]] - Firing data to use [[BIS_fnc_UnitCaptureFiring]]|Parameter 2= | |||
|p3= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move |Parameter 3= | |||
| | | [[Script]] - Script handle |Return value= | ||
| |= | |exec= spawn |= Execution | ||
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|x1= <code></code> |= | |x1= <code>_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; | ||
[ BIS_Vehicle, _capturedData, [[true ]] ] [[spawn]] [[BIS_fnc_UnitPlayFiring]];</code>|Example 1= | |||
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| | | | [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlaySimple]], [[BIS_fnc_UnitCapture]], [[BIS_fnc_UnitPlay]] |See also= | ||
}} | }} | ||
Revision as of 15:02, 11 June 2018
Description
- Description:
- Plays back input weapon fire data on input unit.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, data, stateIgnore] spawn BIS_fnc_UnitPlayFiring
- Parameters:
- unit: Object - Unit to play weapon fire data on
- data: Array - Firing data to use BIS_fnc_UnitCaptureFiring
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- Return Value:
- Script - Script handle
Examples
- Example 1:
_capturedFireData = [[2.135,"GAU8","<NULL-object>"]]; [ BIS_Vehicle, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;
Additional Information
- See also:
- BIS_fnc_UnitCaptureFiringBIS_fnc_UnitCaptureSimpleBIS_fnc_UnitPlaySimpleBIS_fnc_UnitCaptureBIS_fnc_UnitPlay
Notes
-
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