addMusicEventHandler: Difference between revisions

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| Add music track event handler. Returns id of the handler or -1 when failed. |= Description
| Adds [[playMusic]] event handler. Returns id of the handler or -1 when failed. Just like [[addMissionEventHandler]], music EH is also attached to the mission. |= Description
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|p2= type: [[String]] - "MusicStart" or "MusicStop" |= PARAMETER2
|p2= type: [[String]] - "MusicStart" or "MusicStop" |= PARAMETER2


|p3= function: [[String]] or [[Code]]. Passed params array 0: [[Description.ext#Music|CfgMusic]] class name, 1: event handler id  |= PARAMETER3  
|p3= function: [[String]] or [[Code]]. Passed params array:
* 0: [[Description.ext#Music|CfgMusic]] class name
* 1: this event handler id  |= PARAMETER3  


| [[Number]] - event handler id |= RETURNVALUE  
| [[Number]] - event handler id |= RETURNVALUE  

Revision as of 21:41, 22 January 2017

Hover & click on the images for description

Description

Description:
Adds playMusic event handler. Returns id of the handler or -1 when failed. Just like addMissionEventHandler, music EH is also attached to the mission.
Groups:
Uncategorised

Syntax

Syntax:
addMusicEventHandler [type, function]
Parameters:
[type, function]: Array
type: String - "MusicStart" or "MusicStop"
function: String or Code. Passed params array:
  • 0: CfgMusic class name
  • 1: this event handler id
Return Value:
Number - event handler id

Examples

Example 1:
_ehID = addMusicEventHandler ["MusicStart", {hint str _this}];
Example 2:
_ehID = addMusicEventHandler ["MusicStop", {hint str _this}];

Additional Information

See also:
setMusicEventHandlerplayMusicremoveMusicEventHandlerremoveAllMusicEventHandlers

Notes

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Notes

Posted on March 4, 2013 - 13:30
Druid
There are these two types at this time:
MusicStart - It is triggered when the music is started (command playMusic). In variable _this is stored class name from CfgMusic.
MusicStop - It is triggered when the music is ended (command playMusic). In variable _this is stored class name from CfgMusic.

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